More Than a Game

The analysis “Just One More Game…:Angry Birds, Farmville, and Other Hyperaddictive Stupid Games” by Sam Anderson is about the lure of video games. In the first paragraph  he talks about the aftermath of WWII and when Japan made the Game Boy. The Game Boy was the the device that was going to set the world of gamers free from the building where they usually played. In doing so it gave way to the fact that everyone could play the games even when they didn’t play before.

The Game Boy was a “hand-held, battery-powered plastic slab that promised to set gamers loose” (105). The Game Boy was used so the gamers didn’t have to go to rec rooms, pizza parlors, and arcades. In 2009, Rovio made the very popular game Angry Birds the main object of the game was that the player would shoot the little birds out of a slingshot at the opposite side which was the green pigs. Then the Iphone came out, that gave way to the ability for anyone to have a handheld device. This gave everyone the opportunity to play on their phones, “Consumers who never would have put a quarter into an arcade or even set eyes on an Xbox 360 were now carrying a sophisticated game console with them, all the time, in their pockets or their purses” (107, 108). This had a great impact on the game designers, who had a bigger area to sell their games on the phones store. Now, we have Smartphones with us almost at all times and the the app store there are many things to chose from.

In conclusion to “Just One More Game…:Angry Birds, Farmville, and Other Hyperaddictive Stupid Games” by Sam Anderson. He explains about the Game Boy and how it gave way to gamers being able to have a portable game with anytime and anywhere. The game designer of Tetris stated, “It gives you a window into your brain that doesn’t crush your brain’ (109). It is good to have a game that wants you to figure it out and learn while you go. It makes you brain think and want to do more.
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References

Anderson, Sam. “Just One More Game . . . : Angry Birds, Farmville and Other Hyperaddictive Stupid games.” The Norton Field Guide to Writing with Readings and Handbook. 4th ed., by Richard Bullock, Maureen Daly Goggin, and Francine Weinberg, 2016, pp. 105-10.

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